Camera View Port Structure
You use a camera view port structure to get or set information about the view port of a camera. A camera's view port defines the rectangular portion of the view plane that is to be mapped into the area specified by the current draw context. The default settings for a view port describe the entire view plane, where the origin (-1.0, 1.0) is the upper-left corner and the width and height of the plane are both 2.0. A camera view port structure is defined by theTQ3CameraViewPort
data type.
typedef struct TQ3CameraViewPort { TQ3Point2D origin; float width; float height; } TQ3CameraViewPort;
Field Description
origin
- The origin of the view port. The values of the
x
andy
fields of this point should be between -1.0 and 1.0.width
- The width of the view port. The value in this field should be greater than 0.0 and less than 2.0.
height
- The height of the view port. The value in this field should be greater than 0.0 and less than 2.0.